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a month ago #116947
holy crap the queue wait times for casual are insane. i am going to leave tf2 alone for the weekend. hopefully they figure this shit out.

Nihil

a month ago #116948
BOO-dapest ☠
holy crap the queue wait times for casual are insane. i am going to leave tf2 alone for the weekend. hopefully they figure this shit out.

30-minute queue to play with spies entering enemy spawn and heavies running around with 10,000 HP. Exploit rampage, better to wait it out.

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a month ago #116955
earlier today:



We've released a mandatory update for Team Fortress 2. The new version number is 4197184. The notes for the update are below.

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)

S.S.Dragon™

a month ago #116957
when the update first came out, i thought "Redeeming a War Paint means you don’t have to sacrifice any existing items in your backpack by modifying them" meant you could take the war paints and put them on any weapon you already have (ie strange festive _____ into a strange festive warpaint _____" but no, just the opposite. i would love to apply them to the weapons i already have.

also top shelf. i think a top shelf rocket launcher would look amazing. i want a Strange Festive Pro KS Top Shelf Rocket Launcher. please!
the main reasons why i didnt want skins is i had to replace the ones i already had to the skin. ie sell/trade strange pro ks _______ to the skin version and get the pro ks on it. i thought this update would cut that shit out

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a month ago #116958
> i would love to apply them to the weapons i already have

ya same, super disappointed that it isn't the case :(

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4 weeks ago #116961
another update - yay valve!

- Added a Steam Workshop tag for War Paint submissions
- Updated the description for The Gas Passer
- Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
- Updated the models/materials for The Nuke, The Snowmann, and The Fireman's Essentials
- Updated the following Contracts:
- Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed
- Reduced the number of times "Defend the control point" objectives need to be completed
- Fixed The Loose Cannon not being able to Double Donk
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD
- Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich
- Fixed The Fishcake not honoring the viewmodel minmode setting
- Fixed The Festive Black Box not working for Black Box Contracts
- Fixed the charge meter for The Sandvich not resetting to 100% when the player picks up a health kit
- Fixed the 2nd objective for the Brass Beast Contract
- Fixed the HUD prompt for a movable building so it shows the proper Steam Controller button text
- Fixed party invite and join requests being inconsistent with five or more players in the group
- Fixed the party invite mode setting not saving when exiting the game
- Fixed party invite mode and ignore party invites settings not always working as expected
- Fixed a case were a party invite or join request would reappear after being acted upon

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4 weeks ago #116967
another update

- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
- Fixed a client/server crash related to contracts
- Fixed a server crash related to taunting
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
- Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
- Removed trade restrictions from the Prinny items
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