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4 weeks ago #T9021
Valve is rockin this week!

- Scream Fortress IX has arrived!
- Play your favorite classic Scream Fortress maps!
- Free Halloween contracts and rewards added to the ConTracker!
- Event runs through November 8, 2017
- Updated Brimstone
- Players now crit and healthboost when exiting the Hell area instead of just ubercharge
- Increased slightly RED team respawn time on the last area
- Fixed the coffin music playing into the next round from previous one
- Fixed Monoculus sometimes getting stuck to certain locations
- Fixed players sometimes getting stuck to other players in Hell area
- Adjusted preferred nav-path for Merasmus to prevent him going into RED final base
- Fixed The Thermal Thruster not doing 3x damage when landing on enemies
- The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode
- Fixed an LOD bug with The Holiday Punch
- Updated model/materials for The War Eagle

Nihil

3 weeks ago #116969
Any info on how long will the contracts be available, or how long the events will run?
I want to focus on the mercenary_park, but I'd hate to miss on the halloween.

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3 weeks ago #116970
> Event runs through November 8, 2017

also updated today:

- Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event.  This applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury

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3 weeks ago #116982
- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases

Notes missed from the previous update:
- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
- Fixed The Mantreads not properly granting airblast resistance

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3 weeks ago #116986
- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels

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3 weeks ago #116987
- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again
- Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply closet or respawning
- Fixed the Mantreads description for reduced airblast vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms
- Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
- Fixed the War Paint icons in the Steam Community Market
- Known issue: War Paints still show as blank and with zero quantity in search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
- War Paints now have individual listings on the Steam Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
- Disabled collision on a bunch of props (mainly lights/lamps)
- Reduced attackers' spawn advantage by 1 second when working on final control point
- Upgraded the small ammo pack to medium in the yard (on the porch)

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2 weeks ago #117001
- Fixed an exploit where players were getting out of bumper-car mode and ghost mode on Halloween maps
- Fixed a rare client crash related to community server mods
- Fixed not seeing the new flamethrower effects on some machines
- Fixed not being able to jump after zooming with The Classic
- Fixed the bite bodygroup for The Second Banana
- Fixed The Rescue Ranger not drawing its attached screen properly
- Fixed The Saxton not cloaking properly
- Fixed a Pyro melee animation bug
- Fixed a client hitch related to the backpack
- Added new drop plates for The Fishcake, The Dalokohs Bar, and The Buffalo Steak Sandvich
- Updated the Taunt Unusualifier 'Inspect' screen to display the unusual effects it will roll against when used
- Updated the localization files
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